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Sonic heroes nintendo gamecube rom
Sonic heroes nintendo gamecube rom








  1. #Sonic heroes nintendo gamecube rom manuals
  2. #Sonic heroes nintendo gamecube rom full
  3. #Sonic heroes nintendo gamecube rom code
  4. #Sonic heroes nintendo gamecube rom series

Phantasy Star Online Episode III C.A.R.D. The collection also has these files which do not match any current Redump hash value - so are either corrupted, or Redump hash data may have changed since these files were uploaded in 2020 (I've not checked each manually so cannot confirm whether they are playable) - so I would avoid these files from this collection:Īll-Star Baseball 2004 featuring Derek Jeter 69 that are missing entirely (note: some of these will be different revisions of games that are present). 199 that are present and correct in some form across the dataset, but don’t match Redump naming conventions. Sonic Classic Heroes 2 - Spring Yard & Labyrinth Zone. la mejor tonteria del mundo sonic classic heroes. Infinite Lives 0CJ2-QA16-CUHY2 PKAK-Z5XF-ZRR3K. Infinite Rings BUGV-YEXD-D378X 2ADK-BHCY-J5CXX.

#Sonic heroes nintendo gamecube rom code

Master Code Must Be On XZV6-JT1B-WRPN1 3J4W-V0VG-PGY5E. 332 that are present, correct, and match Redump naming conventions. Sonic Classic Heroes 1 - El comienzo de Sonic 1 - Green Hill & Marble Zone. The following are known Action Replay Codes for Sonic Heroes on Nintendo GameCube (GCN). Of the 600 games in the GameCube redump dat that are ‘USA’ and have category ‘Games’ ( e.g.

#Sonic heroes nintendo gamecube rom full

I did a full download of this collection and compared file hash data to the Redump datfile as of July 2021 ("Nintendo - GameCube - Datfile (1915) ( 21-13-25).dat"). Runs perfectly, no problem.Thanks for the upload OP, but unfortunately I think there's enough inconsistencies in this collection against Redump datfile data to recommend finding another collection. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.Ĭonstant 60FPS. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game.

sonic heroes nintendo gamecube rom

EFB Scale set to 1 and EFB Copy set to texture.Using DX11 PluginĬonsistent 60FPS. Dolphin Emulator Sonic Heroes rendering bug (R6798)

sonic heroes nintendo gamecube rom

When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.īlack areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. Overview Sonic Heroes introduces a character-switching mechanic, with teams of three characters each dividing the work of smashing robots and saving the world between themselves, and with each character contributing their specialty to the team: Speed, Power, or Flight.

#Sonic heroes nintendo gamecube rom series

This entry into the Sonic series carries on from Sonic Adventure 2 plot-wise yet is very back-to-basics for the series in terms of story, presentation and game structure (2 acts and then a boss). Working well at about 20-30FPS about half-speed. Sonic Heroes is an action-platformer released in 2003 on many platforms, developed by Sonic Team, Sega. Sonic Heroes (USA)daisy.zip download - Sonic Mega Collection (USA)daisy.zip. Addeddate 19:29:14 Coverleaf 0 Identifier NintendoGameCubeManuals Identifier-ark ark:/13960/t8gf86m0d Ocr ABBYY FineReader 11.0 (Extended OCR) Ppi 600.

#Sonic heroes nintendo gamecube rom manuals

This title has been tested on the environments listed below: Manuals for the games released on the Nintendo GameCube. Skip to main content Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Nintendo GameCube Europe & Japan CollectionNote:Archives are arranged by regions or foldersIf page exceeds 1TB, it will span across multiple pagesSmaller files. The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The action replay codes provided below will make split-screen multiplayer levels play at 60FPS:

sonic heroes nintendo gamecube rom

The following Gecko codes work as a replacement, causing fewer issues.

sonic heroes nintendo gamecube rom

The built-in Widescreen Hack causes clipping issues. Download Sonic Heroes (USA) (En,Ja,Fr,De,Es,It) roms for Nintendo Game Cube () and Sonic Heroes (USA) (En,Ja,Fr,De,Es,It) ROMs on your favorite devices. Sonic Heroes HD Project 16:9 Aspect Ratio Fix










Sonic heroes nintendo gamecube rom